Me doing some contemporary dance movements |
Generating an 'AIM Model' can help in this process. Firstly you take a short piece of recorded footage from your data and correctly assign all the dot placements manually. Then you can export the model as an 'Aim Model' to apply to other raw capture data. The software uses the information saved in the Aim Model to automatically calculate and assign dot positions. It's not a perfect system as some dots lose their connections during complicated movements like turns and spins. However it does provide a good starting point to then get in there manually and fill in the blanks.
I personally like the feature of being able to add line streaks before or after the characters movement. It allows you to gauge the smoothness of limb movements and the quality of the capture. Jagged streaks would need some manual correction later on to smooth the end result.
The next stage will be taking this data into Autodesk Motion Builder and prepare it for connection to the 3ds Max character model.
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